There has been a downsizing in the quality of games created these days that has made a window of opportunity for developers and publishers to cash in on. If you can manage to create a game that even answers 50% of the needs or wants of the new community then you can exceed the world of warcraft standards. Today, too many companies are good at creating the capital for the games, but not good at creating reoccurring income from cash shop or subscription. I see too many poor writers trying to bring this lack of creativity and innovation of video games into the light. They fail to see from their point of view that innovation now lies in how many problems your game can solve that the community has addressed alongside how many features your game has with a very high replay value.
People blame game companies for ignoring them but fail to realize that game companies have to ignore them since too many people would RUIN their business models. I can take a example to heart as I listened to many people tell me what I could generally do in life. They didn't have any better lives, nor did they even practice what they were saying. I personally LOVE to do business, talk about money, and talk about creating new forms of products or services. In return I teach others how to be creative and get rid of the guilt, shame, anger, fear, and dogma that the school system, poor parenting, and lack of education of world economics works. This is widely effecting all fields of play, especially in the game industry.
Today, very few developers or even publishers can punch or even link to a game of quality. Instead of getting better, South Korea has punched in overtime to try to flood the market with a variety of games to try and address the problems of selection. That is good only to some extent, but consider that none of these games address the problems at hand today, and most of them bring in additional problems instead of solutions to problems. The simple fact that greed has taken ahold of most game developing studios is the problem. No lnoger do they dare to solve the issues and problems of todays market, instead its about making aquick buck before your reputation flatlines. These BEAN COUNTERS don't know the first thing about games.
Companies like Zynga Games will swoop in and steal revenue since they spend time to address problems in the game industry. ALL of there games are centered around solving problems and rpoviding solutions for the game community and industry alike. What if everyone was like this? Well, then everyone would have a piece of the pie too. I thank God that the game market is soo mixed up in these horrible economic times as I can truely make a nice buck providing solutions to peoples needs.
In some of my other blogs I will go over the game industry, and how people like you can make a difference and create money at the same time doing it.
Tuesday, September 28, 2010
Monday, July 20, 2009
Rage Blogging About C++
Well, today is a good day to Rage Blog about C++.
I've decided to go over information that is pertaining to my development of several games, built on a open source version of a Indie Game Engine. Several people may comment or note that the game engines aren't fully flexible, but that is not true. The code is very flexible, and you can make plugins very easy. Nothing is hidden from the developer, and everything is interchangable and built on opengl and direct3d. For people who don't know my work, I'm currently working on MU Online, MU Online 2, and some personal MMO game projects. I chose to keep my work hidden as it is at the current time of blogging in the very early development stage.
C++ for this game is very easy, but when it comes to making new shit up, it starts to get drill instructor style. Very tedious work that deserves the best rage blogs.
Here we go, for you C++ and all the money you make me.
You fail, your a fucking jew homosexual bastard. a uforgiving cock sucking freak. a shadow in the light of humanity and a faceless fart in the wind of roses. you make me sick with your unforgiving errors, your disgusting crashes and literrally madding copy paste support. go fucking die you jewb cock sucking queer.
I've decided to go over information that is pertaining to my development of several games, built on a open source version of a Indie Game Engine. Several people may comment or note that the game engines aren't fully flexible, but that is not true. The code is very flexible, and you can make plugins very easy. Nothing is hidden from the developer, and everything is interchangable and built on opengl and direct3d. For people who don't know my work, I'm currently working on MU Online, MU Online 2, and some personal MMO game projects. I chose to keep my work hidden as it is at the current time of blogging in the very early development stage.
C++ for this game is very easy, but when it comes to making new shit up, it starts to get drill instructor style. Very tedious work that deserves the best rage blogs.
Here we go, for you C++ and all the money you make me.
You fail, your a fucking jew homosexual bastard. a uforgiving cock sucking freak. a shadow in the light of humanity and a faceless fart in the wind of roses. you make me sick with your unforgiving errors, your disgusting crashes and literrally madding copy paste support. go fucking die you jewb cock sucking queer.
Wednesday, July 8, 2009
MMORPG Development Site Opening
MMORPG Explosion will be reopning its doors soon. We will offer only LEGIT game developments on torque, unreal, opengl, d3d, and sandbox engines. We will be offering tutorials, advertising, content, samples, games, animation, applications, and more on the site. Our main goal is the create a user friendly development community allowing complete and total newbies to create video games in a lot less time than going to college.
link:http://mmorpgexplosion.com/
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link:www.mmorpglists.com
link:www.mmorpgclicks.com
link:www.mmorpgshare.com
We will be offering advertising features on our network later.
link:http://mmorpgexplosion.com/
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link:www.mmorpglists.com
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link:www.mmorpgshare.com
We will be offering advertising features on our network later.
Tuesday, July 7, 2009
MU Remastered - A New MMORPG
Hello,
Most of you will know me as C4CAdvisor on RaGEZONE, and if not, my nickname is Galean. I am going to introduce my project as of now to you, it is a very old MMORPG remastered on a new game engine for better performance. The game in general is MU Online, or Mystic Universe Online. It is built by WEBZEN INC, a game company that created Huxley, and SUN Online. In the next few section, I will outline what MU Remastered will be, and what I aim to do with it.
MU Remastered?
MU is built on a very leaky and unstable engine itself, resembling Diablo 2 by Blizard. The engine itself is leaky, and the gfx have never been updated. the new expansions by the official company are not supported, and there is a lot of bugs in the private server world. MU Remastered will take the ideas from MU Online, and palce them into a new 3D top rated game engine. It is a new game, and will be built from scratch. MU Remastered will take what MU has, and make it 3D, with many more additional features I will code into it.
Feature List (not complete)
In game authentic smart AI system
Mob engine(epic)
map engine (3D)
item system redesigned
skill system redeisgned
character system redeisgned
new UI system
new pet system
new teleport system
new npc system
new event system
new exp and drop system
new character evoloution system
built in afk system
built in refinement and evolutionary system
AI Evolution System
Item Evolution System
Can play in web browser
has in game web browser
can play videos in game
can upload download click, and surf web in game
can play music in game
can interchange some model looks to game
There are too many features to list, but I got some of the important ones
Character Classes
Dark Knight
Dark Wizard
Elf
Summoner
Dark Lord
Magic Gladiatior
Illusionist
Maps(incomplete)
Dark Shrine
Hell's Canyon
Atlans Chamber
Atlans Temple
Crushed Chasm
Aeries
Zealot Tower
Burning Arena
I plan on selling these files, and I plan on selling them because this is no addition to a existing webzen client, it is a totally new game.
Anyone that is interested may add send a email to me.
website for progress: http://mmorpgexplosion.com/forum
Most of you will know me as C4CAdvisor on RaGEZONE, and if not, my nickname is Galean. I am going to introduce my project as of now to you, it is a very old MMORPG remastered on a new game engine for better performance. The game in general is MU Online, or Mystic Universe Online. It is built by WEBZEN INC, a game company that created Huxley, and SUN Online. In the next few section, I will outline what MU Remastered will be, and what I aim to do with it.
MU Remastered?
MU is built on a very leaky and unstable engine itself, resembling Diablo 2 by Blizard. The engine itself is leaky, and the gfx have never been updated. the new expansions by the official company are not supported, and there is a lot of bugs in the private server world. MU Remastered will take the ideas from MU Online, and palce them into a new 3D top rated game engine. It is a new game, and will be built from scratch. MU Remastered will take what MU has, and make it 3D, with many more additional features I will code into it.
Feature List (not complete)
In game authentic smart AI system
Mob engine(epic)
map engine (3D)
item system redesigned
skill system redeisgned
character system redeisgned
new UI system
new pet system
new teleport system
new npc system
new event system
new exp and drop system
new character evoloution system
built in afk system
built in refinement and evolutionary system
AI Evolution System
Item Evolution System
Can play in web browser
has in game web browser
can play videos in game
can upload download click, and surf web in game
can play music in game
can interchange some model looks to game
There are too many features to list, but I got some of the important ones
Character Classes
Dark Knight
Dark Wizard
Elf
Summoner
Dark Lord
Magic Gladiatior
Illusionist
Maps(incomplete)
Dark Shrine
Hell's Canyon
Atlans Chamber
Atlans Temple
Crushed Chasm
Aeries
Zealot Tower
Burning Arena
I plan on selling these files, and I plan on selling them because this is no addition to a existing webzen client, it is a totally new game.
Anyone that is interested may add send a email to me.
website for progress: http://mmorpgexplosion.com/forum
Friday, March 20, 2009
ClixTrix
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These servers grow in votes and URL hits fast, 150 votes per day when on average a server gains only 100+ votes per day at full popularity. At disclosure our continual Client MapleFusion is very happy, and continues to buy from us. We formed a special bond with MapleFusion, a bond that benfits both of us.
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This blog roughly gets 5,000 hits a month or more. The Ad fee will never go up, and you can pay for up to 3 months in advance for the adspace. If you wish to buy services please visit http://www.mmorpgclicks.com for further details.
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